Par-cricket is a game that almost resembles real cricket. It is a good game to finish a cricket course in the oldest classes. It is fun to play the game and set the right social cricket atmosphere with picnic (cake, juice and tea) as well as plenty of time to enjoy the match.
For couple cricket you will need:
Two stumps, two bats, a ball and a lot of cones.
Place the two stumps in the middle of the field at 15 meter intervals (can be adjusted according to level). Place cones in a circle with approx. 25-30 meters radius to the centre (between the stumps).
Rules for pair cricket:
Divide two teams by 6, 8 or 10 students per team. Larger teams can also be used in case of emergency. One team is selected for batting and the other for fielding. The fielding team takes a position on the field, around the two stumps. The fielding team chooses a bowler who takes a stand at one stump, and a wicket keeper who takes the position behind the other. The rest of the away team is distributed on the field.
The batting team are divided into pairs and the first two are equipped with a bat and are batting first. The game is started by the bowler bowling the ball at the stumps towards the end with the wicket keeper. Batter should try to knock the ball away so he/she can run and get points. You can score points by swapping places with the partner.
When the bowler has bowled 6 balls, it is “over”. All the students on the feilding team rotate a position so that there is a new bowler and a new wicket keeper.
The batting pair gets 12 balls (or 2 “overs)” to score points. Each pair in the batting team gets the 12 balls to add to their total points.
Once the batters have all batted, the two teams switch, and the new batting team gets the same amount of overs to make points.
The team with the most points after twelve overs wins the match!
Each time the better gets “out”, 3 points are deducted from their score. The betters can get “out” in the following way:
Bowled out: If the Bowler bowls a ball that hits the stump behind the batter. The batting pair then swap places.
Caught out: If the batter hits the ball up in the air and someone from the fielding team catches it, the batter is out. The batting pair then swap places.
Run out: The batter is out if the fielding team can collect the ball and throw it in the stump before the batter reaches it. In the same way, the non-striker who runs towards the stump at the end of the wicket keeper can be run out if the fielding team can manage to throw the ball into the stump before he/she arrives.
1 point every time the batsmen switch places
4 points if the ball is knocked out of the court (hits the ground before)
6 points if the ball is knocked out of the court (without hitting the ground)
Minus 3 points each time the batter gets “out”.